Microblog

I've been getting into a solo TTRPG called Ironsworn: Starforged. I have a goal of doing more creative writing this year. I wanted it to be at a slower pace than the normal, tight-deadline, NaNoWriMo-style writing that I often attempt.

I don't usually publish my creative writing, but I decided to publish my playthrough of this game as a website, partly for funsies but also to keep me motivated. This isn't great fiction, mind you. It's a game, so the pacing is a bit different than a normal story.

starforged.blakewatson.com

social.lol/@bw/115879702053206941

When it comes to website backends for personal projects, I try to use just enough to get the job done. That's historically been PHP and Fat-Free Framework. But now I'm giving Flight PHP a spin.

I've also used Express/ Node and Cloudflare Workers/Hono.

I'm lazy and I don't want a maintenance burden. So I find that PHP is nice most of the time, as it can run pretty much anywhere super easily.

social.lol/@bw/115743476320585986

The liquid glass design in Preview on macOS is kind of annoying. At certain widths the sidebar overlays the content seemingly arbitrarily just for an effect. If there's any app where you don't want UI arbitrarily covering up your content it's in an app called Preview.

social.lol/@bw/115664823290385131

In Vue 2, what's the best pattern for letting a child component know that some action in the parent component has occurred? Methods I've used are: 1) a child prop that gets changed by the parent, 2) the consumer gets a ref on the child component and manually calls a function, 3) an event bus for pub/sub.

social.lol/@bw/115656849195095019

I don't mind the notch so much on iPhones, but I really can't stand it on MacBooks. Whenever the menu bar is too long and some of the menus appear on the other side of the notch, it just looks so ridiculous. No way Steve Jobs would have approved of this.

social.lol/@bw/115620001210304409

Sometimes I think about how a startup might look at a number of MRR and think it's nothing. Whereas an indie developer could potentially make a living off of that same amount. I think about the 1,000 fans idea. Make something cool. Sell it at a price such that, if your 1,000 true fans purchased it, you can make a living from it.

social.lol/@bw/115613637501570512